#gamedesign
#gamedesign
#gamedesign
#gamedesign
#userresearch
#userresearch
#userresearch
#userresearch
#usabilitytest
#usabilitytest
#usabilitytest
#usabilitytest
Adivinha Só
Adivinha Só
Adivinha Só
Adivinha Só
Adivinha Só
Adivinha Só
Adivinha Só
"Meet an adaptable game designed to meet the needs of children for whom common games were not made."
"Meet an adaptable game designed to meet the needs of children for whom common games were not made."
"Meet an adaptable game designed to meet the needs of children for whom common games were not made."
"Meet an adaptable game designed to meet the needs of children for whom common games were not made."
"Meet an adaptable game designed to meet the needs of children for whom common games were not made."
"Meet an adaptable game designed to meet the needs of children for whom common games were not made."
"Meet an adaptable game designed to meet the needs of children for whom common games were not made."






2022
Timeline
Creator
Role
2022
Timeline
Creator
Role
Research Methodology
Research Methodology
Research Methodology






Pixar Storytelling
Pixar Storytelling
Pixar Storytelling
Once upon a time, there was a clinic that needed help from computer science students to develop adaptable games for children. Every day, the professionals realized that conventional games could not be used with these children in their daily routines. Because of this, the need arose to develop adaptable games specifically for these children. As a result, we collected the professionals' requirements to understand what they wanted for the games. Finally, we delivered a question-and-answer game for children with disabilities.
Once upon a time, there was a clinic that needed help from computer science students to develop adaptable games for children. Every day, the professionals realized that conventional games could not be used with these children in their daily routines. Because of this, the need arose to develop adaptable games specifically for these children. As a result, we collected the professionals' requirements to understand what they wanted for the games. Finally, we delivered a question-and-answer game for children with disabilities.
Once upon a time, there was a clinic that needed help from computer science students to develop adaptable games for children. Every day, the professionals realized that conventional games could not be used with these children in their daily routines. Because of this, the need arose to develop adaptable games specifically for these children. As a result, we collected the professionals' requirements to understand what they wanted for the games. Finally, we delivered a question-and-answer game for children with disabilities.
Persona
Persona
Persona

Larissa Gabrielle
Occupational therapist
Larissa goes to work every day and spends her time performing activities with children who need to exercise different skills, both physical and motor. However, she feels the lack of a technology that stimulates these abilities in a way that motivates the children. As a mother, Larissa loves to spend her free time with her children and go on trips with her family on vacation.

Larissa Gabrielle
Occupational therapist
Larissa goes to work every day and spends her time performing activities with children who need to exercise different skills, both physical and motor. However, she feels the lack of a technology that stimulates these abilities in a way that motivates the children. As a mother, Larissa loves to spend her free time with her children and go on trips with her family on vacation.

Larissa Gabrielle
Occupational therapist
Larissa goes to work every day and spends her time performing activities with children who need to exercise different skills, both physical and motor. However, she feels the lack of a technology that stimulates these abilities in a way that motivates the children. As a mother, Larissa loves to spend her free time with her children and go on trips with her family on vacation.

Larissa Gabrielle
Occupational therapist
Larissa goes to work every day and spends her time performing activities with children who need to exercise different skills, both physical and motor. However, she feels the lack of a technology that stimulates these abilities in a way that motivates the children. As a mother, Larissa loves to spend her free time with her children and go on trips with her family on vacation.

Larissa Gabrielle
Occupational therapist
Larissa goes to work every day and spends her time performing activities with children who need to exercise different skills, both physical and motor. However, she feels the lack of a technology that stimulates these abilities in a way that motivates the children. As a mother, Larissa loves to spend her free time with her children and go on trips with her family on vacation.

Larissa Gabrielle
Occupational therapist
Larissa goes to work every day and spends her time performing activities with children who need to exercise different skills, both physical and motor. However, she feels the lack of a technology that stimulates these abilities in a way that motivates the children. As a mother, Larissa loves to spend her free time with her children and go on trips with her family on vacation.
User Research
User Research
User Research
1
Initial Questionnaire
What is your age Up to 18 years old ( ) Between 18 and 23 years old ( ) Between 24 and 33 years old ( ) Between 34 and 43 years old ( ) Between 44 and 53 years old ( ) Over 54 years old ( ) Do you own any of these devices? Desktop Computer/Laptop ( ) Tablet ( ) Mobile Phone ( ) None ( ) On average, how much time per day do you use these devices? Less than 1 hour ( ) Between 1 to 5 hours ( ) Between 6 to 10 hours ( ) More than 10 hours ( ) Which of these apps do you use frequently? Facebook ( ) Whatsapp ( ) Youtube ( ) Twitter ( ) Email ( ) Instagram ( ) TikTok ( ) Others Do you use or have you ever used an educational app or tool for children? If so, which ones? How was your experience? Do you use or have you ever used a game to stimulate children's learning? If so, which ones? How was your experience?
1
Initial Questionnaire
What is your age Up to 18 years old ( ) Between 18 and 23 years old ( ) Between 24 and 33 years old ( ) Between 34 and 43 years old ( ) Between 44 and 53 years old ( ) Over 54 years old ( ) Do you own any of these devices? Desktop Computer/Laptop ( ) Tablet ( ) Mobile Phone ( ) None ( ) On average, how much time per day do you use these devices? Less than 1 hour ( ) Between 1 to 5 hours ( ) Between 6 to 10 hours ( ) More than 10 hours ( ) Which of these apps do you use frequently? Facebook ( ) Whatsapp ( ) Youtube ( ) Twitter ( ) Email ( ) Instagram ( ) TikTok ( ) Others Do you use or have you ever used an educational app or tool for children? If so, which ones? How was your experience? Do you use or have you ever used a game to stimulate children's learning? If so, which ones? How was your experience?
1
Initial Questionnaire
What is your age Up to 18 years old ( ) Between 18 and 23 years old ( ) Between 24 and 33 years old ( ) Between 34 and 43 years old ( ) Between 44 and 53 years old ( ) Over 54 years old ( ) Do you own any of these devices? Desktop Computer/Laptop ( ) Tablet ( ) Mobile Phone ( ) None ( ) On average, how much time per day do you use these devices? Less than 1 hour ( ) Between 1 to 5 hours ( ) Between 6 to 10 hours ( ) More than 10 hours ( ) Which of these apps do you use frequently? Facebook ( ) Whatsapp ( ) Youtube ( ) Twitter ( ) Email ( ) Instagram ( ) TikTok ( ) Others Do you use or have you ever used an educational app or tool for children? If so, which ones? How was your experience? Do you use or have you ever used a game to stimulate children's learning? If so, which ones? How was your experience?
1
Initial Questionnaire
What is your age Up to 18 years old ( ) Between 18 and 23 years old ( ) Between 24 and 33 years old ( ) Between 34 and 43 years old ( ) Between 44 and 53 years old ( ) Over 54 years old ( ) Do you own any of these devices? Desktop Computer/Laptop ( ) Tablet ( ) Mobile Phone ( ) None ( ) On average, how much time per day do you use these devices? Less than 1 hour ( ) Between 1 to 5 hours ( ) Between 6 to 10 hours ( ) More than 10 hours ( ) Which of these apps do you use frequently? Facebook ( ) Whatsapp ( ) Youtube ( ) Twitter ( ) Email ( ) Instagram ( ) TikTok ( ) Others Do you use or have you ever used an educational app or tool for children? If so, which ones? How was your experience? Do you use or have you ever used a game to stimulate children's learning? If so, which ones? How was your experience?
1
Initial Questionnaire
What is your age Up to 18 years old ( ) Between 18 and 23 years old ( ) Between 24 and 33 years old ( ) Between 34 and 43 years old ( ) Between 44 and 53 years old ( ) Over 54 years old ( ) Do you own any of these devices? Desktop Computer/Laptop ( ) Tablet ( ) Mobile Phone ( ) None ( ) On average, how much time per day do you use these devices? Less than 1 hour ( ) Between 1 to 5 hours ( ) Between 6 to 10 hours ( ) More than 10 hours ( ) Which of these apps do you use frequently? Facebook ( ) Whatsapp ( ) Youtube ( ) Twitter ( ) Email ( ) Instagram ( ) TikTok ( ) Others Do you use or have you ever used an educational app or tool for children? If so, which ones? How was your experience? Do you use or have you ever used a game to stimulate children's learning? If so, which ones? How was your experience?
1
Initial Questionnaire
What is your age Up to 18 years old ( ) Between 18 and 23 years old ( ) Between 24 and 33 years old ( ) Between 34 and 43 years old ( ) Between 44 and 53 years old ( ) Over 54 years old ( ) Do you own any of these devices? Desktop Computer/Laptop ( ) Tablet ( ) Mobile Phone ( ) None ( ) On average, how much time per day do you use these devices? Less than 1 hour ( ) Between 1 to 5 hours ( ) Between 6 to 10 hours ( ) More than 10 hours ( ) Which of these apps do you use frequently? Facebook ( ) Whatsapp ( ) Youtube ( ) Twitter ( ) Email ( ) Instagram ( ) TikTok ( ) Others Do you use or have you ever used an educational app or tool for children? If so, which ones? How was your experience? Do you use or have you ever used a game to stimulate children's learning? If so, which ones? How was your experience?
2
Tasks for the Usability Test
Task 1: Choose the game mode with images in the answers and play until the end (with the options: Black Background Color, Play with time, and show correct alternative). Task 2: Choose the game mode with images in the questions and play until the end (with the options: Blue Background Color, Play with time deactivated, and show correct alternative deactivated). Task 3: Choose the text-only game mode and play until the end (with the options: Green Background Color, show correct alternative activated, play without sound effects deactivated). Task 4: Make the desired settings and play a theme with 3 image answers. Task 5: Create a custom theme and play.
2
Tasks for the Usability Test
Task 1: Choose the game mode with images in the answers and play until the end (with the options: Black Background Color, Play with time, and show correct alternative). Task 2: Choose the game mode with images in the questions and play until the end (with the options: Blue Background Color, Play with time deactivated, and show correct alternative deactivated). Task 3: Choose the text-only game mode and play until the end (with the options: Green Background Color, show correct alternative activated, play without sound effects deactivated). Task 4: Make the desired settings and play a theme with 3 image answers. Task 5: Create a custom theme and play.
2
Tasks for the Usability Test
Task 1: Choose the game mode with images in the answers and play until the end (with the options: Black Background Color, Play with time, and show correct alternative). Task 2: Choose the game mode with images in the questions and play until the end (with the options: Blue Background Color, Play with time deactivated, and show correct alternative deactivated). Task 3: Choose the text-only game mode and play until the end (with the options: Green Background Color, show correct alternative activated, play without sound effects deactivated). Task 4: Make the desired settings and play a theme with 3 image answers. Task 5: Create a custom theme and play.
2
Tasks for the Usability Test
Task 1: Choose the game mode with images in the answers and play until the end (with the options: Black Background Color, Play with time, and show correct alternative). Task 2: Choose the game mode with images in the questions and play until the end (with the options: Blue Background Color, Play with time deactivated, and show correct alternative deactivated). Task 3: Choose the text-only game mode and play until the end (with the options: Green Background Color, show correct alternative activated, play without sound effects deactivated). Task 4: Make the desired settings and play a theme with 3 image answers. Task 5: Create a custom theme and play.
2
Tasks for the Usability Test
Task 1: Choose the game mode with images in the answers and play until the end (with the options: Black Background Color, Play with time, and show correct alternative). Task 2: Choose the game mode with images in the questions and play until the end (with the options: Blue Background Color, Play with time deactivated, and show correct alternative deactivated). Task 3: Choose the text-only game mode and play until the end (with the options: Green Background Color, show correct alternative activated, play without sound effects deactivated). Task 4: Make the desired settings and play a theme with 3 image answers. Task 5: Create a custom theme and play.
2
Tasks for the Usability Test
Task 1: Choose the game mode with images in the answers and play until the end (with the options: Black Background Color, Play with time, and show correct alternative). Task 2: Choose the game mode with images in the questions and play until the end (with the options: Blue Background Color, Play with time deactivated, and show correct alternative deactivated). Task 3: Choose the text-only game mode and play until the end (with the options: Green Background Color, show correct alternative activated, play without sound effects deactivated). Task 4: Make the desired settings and play a theme with 3 image answers. Task 5: Create a custom theme and play.
3
Final Questionnaire
How was your experience using the application? Feel free to comment on your experience. Terrible ( ) Bad ( ) Fair ( ) Good ( ) Excellent ( ) What was the difficulty level of creating a custom theme? Very easy ( ) Relatively easy ( ) Normal ( ) Relatively complicated ( ) Very complicated ( ) Considering its use by children with disabilities, the current customization options are: Insufficient ( ) Bad ( ) Fair ( ) Good ( ) Excellent ( ) Considering its use by professionals like therapists, the visual aspect of the menus and game configuration is: Insufficient ( ) Bad ( ) Fair ( ) Good ( ) Excellent ( ) Among the tasks performed, please rate them by difficulty from 1 to 5, where 1 is the easiest task and 5 is the most difficult. Feel free to comment on your rating. Task 1 ( ) Task 2 ( ) Task 3 ( ) Task 4 ( ) Task 5 ( ) Please point out (at least) two negative aspects of the game. Please point out (at least) two positive aspects of the game. Can you suggest any additional features for the game? Do you have any additional comments? Feel free to comment on anything you'd like.
3
Final Questionnaire
How was your experience using the application? Feel free to comment on your experience. Terrible ( ) Bad ( ) Fair ( ) Good ( ) Excellent ( ) What was the difficulty level of creating a custom theme? Very easy ( ) Relatively easy ( ) Normal ( ) Relatively complicated ( ) Very complicated ( ) Considering its use by children with disabilities, the current customization options are: Insufficient ( ) Bad ( ) Fair ( ) Good ( ) Excellent ( ) Considering its use by professionals like therapists, the visual aspect of the menus and game configuration is: Insufficient ( ) Bad ( ) Fair ( ) Good ( ) Excellent ( ) Among the tasks performed, please rate them by difficulty from 1 to 5, where 1 is the easiest task and 5 is the most difficult. Feel free to comment on your rating. Task 1 ( ) Task 2 ( ) Task 3 ( ) Task 4 ( ) Task 5 ( ) Please point out (at least) two negative aspects of the game. Please point out (at least) two positive aspects of the game. Can you suggest any additional features for the game? Do you have any additional comments? Feel free to comment on anything you'd like.
3
Final Questionnaire
How was your experience using the application? Feel free to comment on your experience. Terrible ( ) Bad ( ) Fair ( ) Good ( ) Excellent ( ) What was the difficulty level of creating a custom theme? Very easy ( ) Relatively easy ( ) Normal ( ) Relatively complicated ( ) Very complicated ( ) Considering its use by children with disabilities, the current customization options are: Insufficient ( ) Bad ( ) Fair ( ) Good ( ) Excellent ( ) Considering its use by professionals like therapists, the visual aspect of the menus and game configuration is: Insufficient ( ) Bad ( ) Fair ( ) Good ( ) Excellent ( ) Among the tasks performed, please rate them by difficulty from 1 to 5, where 1 is the easiest task and 5 is the most difficult. Feel free to comment on your rating. Task 1 ( ) Task 2 ( ) Task 3 ( ) Task 4 ( ) Task 5 ( ) Please point out (at least) two negative aspects of the game. Please point out (at least) two positive aspects of the game. Can you suggest any additional features for the game? Do you have any additional comments? Feel free to comment on anything you'd like.
3
Final Questionnaire
How was your experience using the application? Feel free to comment on your experience. Terrible ( ) Bad ( ) Fair ( ) Good ( ) Excellent ( ) What was the difficulty level of creating a custom theme? Very easy ( ) Relatively easy ( ) Normal ( ) Relatively complicated ( ) Very complicated ( ) Considering its use by children with disabilities, the current customization options are: Insufficient ( ) Bad ( ) Fair ( ) Good ( ) Excellent ( ) Considering its use by professionals like therapists, the visual aspect of the menus and game configuration is: Insufficient ( ) Bad ( ) Fair ( ) Good ( ) Excellent ( ) Among the tasks performed, please rate them by difficulty from 1 to 5, where 1 is the easiest task and 5 is the most difficult. Feel free to comment on your rating. Task 1 ( ) Task 2 ( ) Task 3 ( ) Task 4 ( ) Task 5 ( ) Please point out (at least) two negative aspects of the game. Please point out (at least) two positive aspects of the game. Can you suggest any additional features for the game? Do you have any additional comments? Feel free to comment on anything you'd like.
3
Final Questionnaire
How was your experience using the application? Feel free to comment on your experience. Terrible ( ) Bad ( ) Fair ( ) Good ( ) Excellent ( ) What was the difficulty level of creating a custom theme? Very easy ( ) Relatively easy ( ) Normal ( ) Relatively complicated ( ) Very complicated ( ) Considering its use by children with disabilities, the current customization options are: Insufficient ( ) Bad ( ) Fair ( ) Good ( ) Excellent ( ) Considering its use by professionals like therapists, the visual aspect of the menus and game configuration is: Insufficient ( ) Bad ( ) Fair ( ) Good ( ) Excellent ( ) Among the tasks performed, please rate them by difficulty from 1 to 5, where 1 is the easiest task and 5 is the most difficult. Feel free to comment on your rating. Task 1 ( ) Task 2 ( ) Task 3 ( ) Task 4 ( ) Task 5 ( ) Please point out (at least) two negative aspects of the game. Please point out (at least) two positive aspects of the game. Can you suggest any additional features for the game? Do you have any additional comments? Feel free to comment on anything you'd like.
3
Final Questionnaire
How was your experience using the application? Feel free to comment on your experience. Terrible ( ) Bad ( ) Fair ( ) Good ( ) Excellent ( ) What was the difficulty level of creating a custom theme? Very easy ( ) Relatively easy ( ) Normal ( ) Relatively complicated ( ) Very complicated ( ) Considering its use by children with disabilities, the current customization options are: Insufficient ( ) Bad ( ) Fair ( ) Good ( ) Excellent ( ) Considering its use by professionals like therapists, the visual aspect of the menus and game configuration is: Insufficient ( ) Bad ( ) Fair ( ) Good ( ) Excellent ( ) Among the tasks performed, please rate them by difficulty from 1 to 5, where 1 is the easiest task and 5 is the most difficult. Feel free to comment on your rating. Task 1 ( ) Task 2 ( ) Task 3 ( ) Task 4 ( ) Task 5 ( ) Please point out (at least) two negative aspects of the game. Please point out (at least) two positive aspects of the game. Can you suggest any additional features for the game? Do you have any additional comments? Feel free to comment on anything you'd like.
4
Final Questionnaire
What is your profession? How long have you been working in your profession? Less than 1 year ( ) Between 1 and 3 years ( ) Between 4 and 6 years ( ) More than 6 years ( ) Have you used the app "Adivinha Só" with children who have some type of physical or cognitive limitation? If so, with how many children did you use it? Yes ( ) No ( ) Do you have suggestions for themes and/or game modes for the application? Do you believe the application can assist in the treatment of patients with cognitive limitations? Please justify your answer. What features do you think differentiate "Adivinha Só" from other educational apps for children that you have used? Considering its use by professionals, rate the following aspects of the game: Ease of Use (1) Very difficult (2) Difficult (3) Normal (4) Easy (5) Very easy Visual aspect of the menus (1) Very Bad (2) Bad (3) Fair (4) Good (5) Very Good Theme display (1) Very Bad (2) Bad (3) Fair (4) Good (5) Very Good Size of letters and images (1) Very Bad (2) Bad (3) Fair (4) Good (5) Very Good Considering the gameplay for children with limited cognitive or physical abilities, rate the following statements according to your level of agreement: The visual elements on the game screen minimize possible distractions for the child. Completely disagree || Partially disagree || Indifferent || Partially agree || Completely agree I intend to include the application in my sessions with children. Completely disagree || Partially disagree || Indifferent || Partially agree || Completely agree The difficulty level of the played themes is good, and they can be applied in daily routines without difficulty. Completely disagree || Partially disagree || Indifferent || Partially agree || Completely agree Do you believe an important feature should be implemented? If so, what? Do you have any additional suggestions or comments? Feel free to comment on anything you'd like.
4
Final Questionnaire
What is your profession? How long have you been working in your profession? Less than 1 year ( ) Between 1 and 3 years ( ) Between 4 and 6 years ( ) More than 6 years ( ) Have you used the app "Adivinha Só" with children who have some type of physical or cognitive limitation? If so, with how many children did you use it? Yes ( ) No ( ) Do you have suggestions for themes and/or game modes for the application? Do you believe the application can assist in the treatment of patients with cognitive limitations? Please justify your answer. What features do you think differentiate "Adivinha Só" from other educational apps for children that you have used? Considering its use by professionals, rate the following aspects of the game: Ease of Use (1) Very difficult (2) Difficult (3) Normal (4) Easy (5) Very easy Visual aspect of the menus (1) Very Bad (2) Bad (3) Fair (4) Good (5) Very Good Theme display (1) Very Bad (2) Bad (3) Fair (4) Good (5) Very Good Size of letters and images (1) Very Bad (2) Bad (3) Fair (4) Good (5) Very Good Considering the gameplay for children with limited cognitive or physical abilities, rate the following statements according to your level of agreement: The visual elements on the game screen minimize possible distractions for the child. Completely disagree || Partially disagree || Indifferent || Partially agree || Completely agree I intend to include the application in my sessions with children. Completely disagree || Partially disagree || Indifferent || Partially agree || Completely agree The difficulty level of the played themes is good, and they can be applied in daily routines without difficulty. Completely disagree || Partially disagree || Indifferent || Partially agree || Completely agree Do you believe an important feature should be implemented? If so, what? Do you have any additional suggestions or comments? Feel free to comment on anything you'd like.
4
Final Questionnaire
What is your profession? How long have you been working in your profession? Less than 1 year ( ) Between 1 and 3 years ( ) Between 4 and 6 years ( ) More than 6 years ( ) Have you used the app "Adivinha Só" with children who have some type of physical or cognitive limitation? If so, with how many children did you use it? Yes ( ) No ( ) Do you have suggestions for themes and/or game modes for the application? Do you believe the application can assist in the treatment of patients with cognitive limitations? Please justify your answer. What features do you think differentiate "Adivinha Só" from other educational apps for children that you have used? Considering its use by professionals, rate the following aspects of the game: Ease of Use (1) Very difficult (2) Difficult (3) Normal (4) Easy (5) Very easy Visual aspect of the menus (1) Very Bad (2) Bad (3) Fair (4) Good (5) Very Good Theme display (1) Very Bad (2) Bad (3) Fair (4) Good (5) Very Good Size of letters and images (1) Very Bad (2) Bad (3) Fair (4) Good (5) Very Good Considering the gameplay for children with limited cognitive or physical abilities, rate the following statements according to your level of agreement: The visual elements on the game screen minimize possible distractions for the child. Completely disagree || Partially disagree || Indifferent || Partially agree || Completely agree I intend to include the application in my sessions with children. Completely disagree || Partially disagree || Indifferent || Partially agree || Completely agree The difficulty level of the played themes is good, and they can be applied in daily routines without difficulty. Completely disagree || Partially disagree || Indifferent || Partially agree || Completely agree Do you believe an important feature should be implemented? If so, what? Do you have any additional suggestions or comments? Feel free to comment on anything you'd like.
4
Final Questionnaire
What is your profession? How long have you been working in your profession? Less than 1 year ( ) Between 1 and 3 years ( ) Between 4 and 6 years ( ) More than 6 years ( ) Have you used the app "Adivinha Só" with children who have some type of physical or cognitive limitation? If so, with how many children did you use it? Yes ( ) No ( ) Do you have suggestions for themes and/or game modes for the application? Do you believe the application can assist in the treatment of patients with cognitive limitations? Please justify your answer. What features do you think differentiate "Adivinha Só" from other educational apps for children that you have used? Considering its use by professionals, rate the following aspects of the game: Ease of Use (1) Very difficult (2) Difficult (3) Normal (4) Easy (5) Very easy Visual aspect of the menus (1) Very Bad (2) Bad (3) Fair (4) Good (5) Very Good Theme display (1) Very Bad (2) Bad (3) Fair (4) Good (5) Very Good Size of letters and images (1) Very Bad (2) Bad (3) Fair (4) Good (5) Very Good Considering the gameplay for children with limited cognitive or physical abilities, rate the following statements according to your level of agreement: The visual elements on the game screen minimize possible distractions for the child. Completely disagree || Partially disagree || Indifferent || Partially agree || Completely agree I intend to include the application in my sessions with children. Completely disagree || Partially disagree || Indifferent || Partially agree || Completely agree The difficulty level of the played themes is good, and they can be applied in daily routines without difficulty. Completely disagree || Partially disagree || Indifferent || Partially agree || Completely agree Do you believe an important feature should be implemented? If so, what? Do you have any additional suggestions or comments? Feel free to comment on anything you'd like.
4
Final Questionnaire
What is your profession? How long have you been working in your profession? Less than 1 year ( ) Between 1 and 3 years ( ) Between 4 and 6 years ( ) More than 6 years ( ) Have you used the app "Adivinha Só" with children who have some type of physical or cognitive limitation? If so, with how many children did you use it? Yes ( ) No ( ) Do you have suggestions for themes and/or game modes for the application? Do you believe the application can assist in the treatment of patients with cognitive limitations? Please justify your answer. What features do you think differentiate "Adivinha Só" from other educational apps for children that you have used? Considering its use by professionals, rate the following aspects of the game: Ease of Use (1) Very difficult (2) Difficult (3) Normal (4) Easy (5) Very easy Visual aspect of the menus (1) Very Bad (2) Bad (3) Fair (4) Good (5) Very Good Theme display (1) Very Bad (2) Bad (3) Fair (4) Good (5) Very Good Size of letters and images (1) Very Bad (2) Bad (3) Fair (4) Good (5) Very Good Considering the gameplay for children with limited cognitive or physical abilities, rate the following statements according to your level of agreement: The visual elements on the game screen minimize possible distractions for the child. Completely disagree || Partially disagree || Indifferent || Partially agree || Completely agree I intend to include the application in my sessions with children. Completely disagree || Partially disagree || Indifferent || Partially agree || Completely agree The difficulty level of the played themes is good, and they can be applied in daily routines without difficulty. Completely disagree || Partially disagree || Indifferent || Partially agree || Completely agree Do you believe an important feature should be implemented? If so, what? Do you have any additional suggestions or comments? Feel free to comment on anything you'd like.
4
Final Questionnaire
What is your profession? How long have you been working in your profession? Less than 1 year ( ) Between 1 and 3 years ( ) Between 4 and 6 years ( ) More than 6 years ( ) Have you used the app "Adivinha Só" with children who have some type of physical or cognitive limitation? If so, with how many children did you use it? Yes ( ) No ( ) Do you have suggestions for themes and/or game modes for the application? Do you believe the application can assist in the treatment of patients with cognitive limitations? Please justify your answer. What features do you think differentiate "Adivinha Só" from other educational apps for children that you have used? Considering its use by professionals, rate the following aspects of the game: Ease of Use (1) Very difficult (2) Difficult (3) Normal (4) Easy (5) Very easy Visual aspect of the menus (1) Very Bad (2) Bad (3) Fair (4) Good (5) Very Good Theme display (1) Very Bad (2) Bad (3) Fair (4) Good (5) Very Good Size of letters and images (1) Very Bad (2) Bad (3) Fair (4) Good (5) Very Good Considering the gameplay for children with limited cognitive or physical abilities, rate the following statements according to your level of agreement: The visual elements on the game screen minimize possible distractions for the child. Completely disagree || Partially disagree || Indifferent || Partially agree || Completely agree I intend to include the application in my sessions with children. Completely disagree || Partially disagree || Indifferent || Partially agree || Completely agree The difficulty level of the played themes is good, and they can be applied in daily routines without difficulty. Completely disagree || Partially disagree || Indifferent || Partially agree || Completely agree Do you believe an important feature should be implemented? If so, what? Do you have any additional suggestions or comments? Feel free to comment on anything you'd like.
Interpretation of data
Interpretation of data
Interpretation of data
According to interviewees P1, P2, and P3, the main recommendations were that the interface should have few on-screen elements to avoid confusing the children. Additionally, developing themes that children can relate to in some way—through daily interactions—are the most recommended. Educational themes should be avoided at first glance.
According to interviewees P1, P2, and P3, the main recommendations were that the interface should have few on-screen elements to avoid confusing the children. Additionally, developing themes that children can relate to in some way—through daily interactions—are the most recommended. Educational themes should be avoided at first glance.
According to interviewees P1, P2, and P3, the main recommendations were that the interface should have few on-screen elements to avoid confusing the children. Additionally, developing themes that children can relate to in some way—through daily interactions—are the most recommended. Educational themes should be avoided at first glance.
Wireframes
Wireframes
Wireframes
Using Figma, the low-fidelity screens of the prototype were developed.
Using Figma, the low-fidelity screens of the prototype were developed.
Using Figma, the low-fidelity screens of the prototype were developed.
Style Guide
Style Guide
Style Guide
It consists of the adopted color pattern, as well as typography, recommending colors that provide contrast within the interface's palette.
It consists of the adopted color pattern, as well as typography, recommending colors that provide contrast within the interface's palette.
It consists of the adopted color pattern, as well as typography, recommending colors that provide contrast within the interface's palette.
Colors
Colors
Colors
Colors
Colors
Warning
Warning
Warning
Warning
Warning
Danger
Danger
Danger
Danger
Danger
Sucess
Sucess
Sucess
Sucess
Sucess
Dark
Dark
Dark
Dark
Dark
Light
Light
Light
Light
Light
Secundary
Secundary
Secundary
Secundary
Secundary

Primary
Primary
Primary
Primary
Primary
#6A0AA5
#6A0AA5
#6A0AA5
#6A0AA5
#6A0AA5
#6455B9
#6455B9
#6455B9
#6455B9
#6455B9
#6A0AA5
#6A0AA5
#6A0AA5
#6A0AA5
#6A0AA5
#F68DEE
#F68DEE
#F68DEE
#F68DEE
#F68DEE
#314D79
#314D79
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#258AFA
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#758EE3
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#A7BBE0
#A7BBE0
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#C8C8C8
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#C8C8C8
#F5F5F5
#F5F5F5
#F5F5F5
#F5F5F5
#F5F5F5
#FFFFFF
#FFFFFF
#FFFFFF
#FFFFFF
#FFFFFF
#3EEE3C
#3EEE3C
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#6DE86B
#6DE86B
#6DE86B
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#66FFA2
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#E73A3A
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#EC4D48
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Typography
Typography
Typography
Typography
Typography
Typography
H1 - Heading/50px
H1 - Heading/50px
H1 - Heading/50px
H1 - Heading/50px
H1 - Heading/50px
H1 - Heading/50px
H2 - Heading/45px
H2 - Heading/45px
H2 - Heading/45px
H2 - Heading/45px
H2 - Heading/45px
H2 - Heading/45px
H3 - Heading/40px
H3 - Heading/40px
H3 - Heading/40px
H3 - Heading/40px
H3 - Heading/40px
H3 - Heading/40px
H4 - Heading/35px
H4 - Heading/35px
H4 - Heading/35px
H4 - Heading/35px
H4 - Heading/35px
H4 - Heading/35px
H5 - Heading/30px
H5 - Heading/30px
H5 - Heading/30px
H5 - Heading/30px
H5 - Heading/30px
H5 - Heading/30px
H6 - Heading/25px
H6 - Heading/25px
H6 - Heading/25px
H6 - Heading/25px
H6 - Heading/25px
H6 - Heading/25px
p - paragraph/18px
p - paragraph/18px
p - paragraph/18px
p - paragraph/18px
p - paragraph/18px
p - paragraph/18px
Small/8px
Small/8px
Small/8px
Small/8px
Small/8px
Small/8px



Font: Carter One
Font: Carter One
Font: Carter One
Font: Carter One
Font: Carter One
Font: Carter One
Prototyping
Prototyping
Prototyping
Interface prototyping in the Unity game engine. Game interface implemented in the C# programming language.
Interface prototyping in the Unity game engine. Game interface implemented in the C# programming language.
Interface prototyping in the Unity game engine. Game interface implemented in the C# programming language.












Results
During the tests, participants explored different areas of the platform and shared their impressions of the experience. Overall, the use was intuitive, and the navigation flow made sense to most.
1
What worked well
- Ease in finding important information. - Clear interface structure. - The experience was considered positive and simple to understand.
1
What worked well
- Ease in finding important information. - Clear interface structure. - The experience was considered positive and simple to understand.
1
What worked well
- Ease in finding important information. - Clear interface structure. - The experience was considered positive and simple to understand.
1
What worked well
- Ease in finding important information. - Clear interface structure. - The experience was considered positive and simple to understand.
1
What worked well
- Ease in finding important information. - Clear interface structure. - The experience was considered positive and simple to understand.
1
What worked well
- Ease in finding important information. - Clear interface structure. - The experience was considered positive and simple to understand.
1
What worked well
- Ease in finding important information. - Clear interface structure. - The experience was considered positive and simple to understand.
2
Points of attention
- Some users had difficulties in more specific steps. - Small adjustments to navigation and clarity of terms could further improve usability.
2
Points of attention
- Some users had difficulties in more specific steps. - Small adjustments to navigation and clarity of terms could further improve usability.
2
Points of attention
- Some users had difficulties in more specific steps. - Small adjustments to navigation and clarity of terms could further improve usability.
2
Points of attention
- Some users had difficulties in more specific steps. - Small adjustments to navigation and clarity of terms could further improve usability.
2
Points of attention
- Some users had difficulties in more specific steps. - Small adjustments to navigation and clarity of terms could further improve usability.
2
Points of attention
- Some users had difficulties in more specific steps. - Small adjustments to navigation and clarity of terms could further improve usability.
2
Points of attention
- Some users had difficulties in more specific steps. - Small adjustments to navigation and clarity of terms could further improve usability.
3
Main learnings
- The experience was well-received, confirming that the design is on the right track. - Real user feedback provided insights to refine details and make the journey even more fluid.
3
Main learnings
- The experience was well-received, confirming that the design is on the right track. - Real user feedback provided insights to refine details and make the journey even more fluid.
3
Main learnings
- The experience was well-received, confirming that the design is on the right track. - Real user feedback provided insights to refine details and make the journey even more fluid.
3
Main learnings
- The experience was well-received, confirming that the design is on the right track. - Real user feedback provided insights to refine details and make the journey even more fluid.
3
Main learnings
- The experience was well-received, confirming that the design is on the right track. - Real user feedback provided insights to refine details and make the journey even more fluid.
3
Main learnings
- The experience was well-received, confirming that the design is on the right track. - Real user feedback provided insights to refine details and make the journey even more fluid.
3
Main learnings
- The experience was well-received, confirming that the design is on the right track. - Real user feedback provided insights to refine details and make the journey even more fluid.
Usability Test Response Graphs
Usability Test Response Graphs
Usability Test Response Graphs
























The "Adivinha Só" project is an adaptive game tool meticulously developed to assist professionals who work with children with disabilities, aiming to improve their cognitive and motor skills. The work involved in-depth research and testing with specialists, allowing for the consolidation of results and product validation. The application received positive feedback, especially regarding its customization features, which enable specialists to create custom themes to meet the specific needs of each child. For future steps, the project plans to expand its functionalities, including the implementation of a multiplayer mode and personalized audio. This project demonstrates the ability to translate the theory of interaction design and assistive technology into a practical and inclusive solution, with great potential for growth and social impact.
Tools
Tools
Tools
Figma
C#
Unity

